Sunday 28 October 2018

Game Design Document



Hi there!

Welcome back to the blog. This is a very exciting blog post. It is about my fully formed GDD {Game Design Document}. A Game Design Document is a fully thought out version of last weeks blog post on my final game idea. Here you will see all the creases or errors I made last week to be ironed out. This is my official game idea which will help you all to understand and visualise what the final game will be through character and game design/style, game rules modified and perfected, storyline enhanced and so much more just. to make the game concept perfect. I will keep adding to this as the game develops more so you will know exactly how my game works. Click the link below to find out more.

Enjoy!

Link: https://www.dundoc.com/project/4795/1l1chzge7k



Thursday 25 October 2018

Unity tutorial 05




Hii! 

Welcome to this weeks unity blog! 

I have really enjoyed learning how to use c# and unity as one in order to make prototype example games. I had gotten a bit lost a few weeks ago as I found it difficult to get all of this new information into my head. I now feel I am getting to know both c# and unity itself pretty well.

However, based off of todays unity tutorial, I will be discussing my feedback on hud and audio adding.

I enjoyed learning how easy it actually is to script in c#. Granted wit out the tutorials I would have no clue what to do, however, the tags are very self explanatory. E.g. public AudioSource CollectSound; genuinely collects the audio you have linked.

I found it confusing to go back and forth to the tutorials and take notes and do unity at the same time so I just typed notes up in pages and then went over the tutorial again and followed it in unity. This was time consuming dn a part I didn't like, however it will be of benefit in the future. I did find it difficult to make everything work to notch but after a few goes I eventually got it. This is frustrating but interesting as I can learn from my mistakes.

Till next time!





Monday 22 October 2018

Games GDD




Welcome back to the blog!

Today I will speak about the game design process. This is a process of brainstorming , non- digital research such as sketches and digital work such as mock ups.

Here is the article I got this information from:
https://www.amazon.com/gp/product/158450580X?ie=UTF8&tag=gamedesiconc-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=158450580X


I learned a few tips on how to set up a game from: http://www.thegamesjournal.com/articles/DesignConsiderations.shtml.

I was thought that colours for opposing characters should be very different to stop confusion whilst playing the game e.g. yellow and blue for one player and green and red for another. Along with colour you could use shapes to determine different characters also. Make sure that small objects such as logos are separated from each other when they appear as this would be more clear for the player to see while they play the game. Make sure the font is perfect and legible by using background colours and types of font to go with the theme of your game but to be easy to see. e.g. A Japanese game with Japanese style typography that is authentic yet legible. Finally, avoid clutter. The last point in this section of the article mentions to keep everything neat and tidy to avoid clutter.

This article also mentions how its very important to pick a theme, corresponding title and graphics to go with it. This will make the game concept more obvious and the audience will learn how the game works easier. They will be able to enjoy the game more.

For the last and final article ,  I learned about how to create perfect prototypes for my game. This is the stage I am at right now in my project so its really important to learn how to do it. The article is https://www.boardgamegeek.com/geeklist/54353/game-prototyping-tools. In order to do this you need to have all the previous research and defining first. You need to design your game like I previous explained. Finally, you need to put out a test game, get audience feed back , make another one and keep going till this is perfect. Only now can you make your game the best it can be.

Hope you learned as much as I did! Till next time!

Sunday 21 October 2018

Vision Statement




Welcome to my vision statement post! This is for my potential game hope you like it!

Introduction of game:
Timmys 2-D adventure. A simplistic, unity based, fun and educational 2-D line run game for children aged 5-12. This game is full of funny looking monsters, many space themed worlds , maths and English puzzles and so much more to keep any child entertained for hours. 

Background and description of game: 
I will be using all of my own code based in c# and using unity.  This game is inspired by games such as “line runner” ,however is will be my own twist on it.


Description:
The game is called “Timmys 2-D adventure”. Timmy is a simple stickman who’s lifetime goal has been to escape from his boring 2-D life. The aim of the game is that you have to move Timmy along a straight road with out falling off each side. At certain points there will be enemies which try to stop your path to success. These enemies are the government. They are little alien like monsters who make you do puzzles and quizzes in order to keep on passing through to the end of each level. There will be a black and white 2-D level first. Then a mesh looking level, a vortex looking level and finally , the 3-D level. Each level increases in difficulty of the puzzles but are quite easy so you can learn. An additional fetcher here will be pop up explanations of the quiz/question at hand once you press submit on the pop up so they can learn as you go. So how do you play this you ask? Well just simply use “W” for walking , “A” for left and “D” for right. Press “Z” for backwards and you’re set to go.


Key feathers of the game:
  • A fun and simple game suitable for children aged 5-12. 
  • Simple explanations of puzzles once completed or wrong three times.
  • Simple way to learn maths and English, the two most important subjects and most commonly misunderstood.
  • Space themed doodle looking graphics and characters.
  • No violence occurs in this game.
  • 3-D game but designed to look 2-D.
  • Interactive characters and sounds to enhance the fun.
  • Easy to understand instructions included.

Genre:
Single player, Childs learning game, 3-D with a 2-D look, modern , space themed, transitional levels from simple to a more detailed look as the game progresses.


Platforms:
I feel like my game could be a computer game or an app on a phone however , for not I will be making this a computer game to see how it is received by a potential audience first. There will be many prototypes and tester games given to a group of the target audience to see exactly how well the game is received before its launched. This game will be made over a 2 month time frame. If the game doesn’t go down well then I will strip the educational part and make the game so you jump over the monsters rather then complete their puzzles.

Market analysis:
The first week will be creating small prototypes to test my idea out. Then I will get stuck into making the game for two weeks. After that I will test out the game with an audience for two more weeks. The remainder three weeks will be perfecting the game based on feed back.

Legal analysis:
There is no copy right to this game.

Cost and revenue:
There will be no costs to the making of this game and no retail as it is for educational purposes only.


Concept:


Example of what the game and characters will look like:   
   

Friday 19 October 2018

Learning Challenge: H.E.A.R.T blog: Learning about sleep



Welcome back to the blog! Today I decided to research an article on how sleep can be a study tool.

Here is what learned and a link to the article -https://www.kqed.org/mindshift/26079/why-sleeping-may-be-more-important-than-studying-. Now I already knew it was a study tool but I never really took it into proper consideration till I read this article.

I learned from this article that less sleep actually prevents you from learning anything. Your body in REM sleep - between 6-8 hours- retains the information for that day and allows you to learn more the next day.

Now I am curious to explore this theory. I will make sure to sleep for 8 hours every night no matter what , this will test if I have time to do this and do well in college as this would be an absolute dream! If by a month it does work, I will 100% take it on board! I have no problem sleeping more and working hard as a balance is needed!



Growth mindset- Making and acronym

                                                                            Success

Hello! In todays blog I will make a short little acronym to keep in mid and push through tough situations.

Do everything you can

Only give up once you've given things your best shot.

Never doubt your abilities

Try keep a positive mindset and look after yourself.

Hope this helps people !


Wikipedia trail from c# to internet explorer

                                                                Trail of web links


Welcome back! 

For this post I have done an internet trail where I looked up c# on wikipedia and ended up in a separate page, another , another AND another -sounds a bit confusing right? Well its not so let me break it down.

Firstly I searched c# on wikipedia -https://en.wikipedia.org/wiki/C_Sharp_(programming_language) -. Here is what I found: C#(pronounced C sharp) is a general-purpose, multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. It was developed around 2000 by Microsoft within its .NET initiative and later approved as a standard by Ecma (ECMA-334) and ISO (ISO/IEC 23270:2006). C# is one of the programming languages designed for the Common Language Infrastructure.
C#'s development team is led by Anders Hejlsberg. The most recent version is C# 7.3, which was released in 2018 alongside Visual Studio 2017 version 15.7.2.

Secondly, now that I know what c# is defined as, I want to know more about the man in charge - Anders Hejlsberg-. I pressed a link to him on wikipedia and got to here :https://en.wikipedia.org/wiki/Anders_Hejlsberg. Here is the basic information I found on him: Anders Hejlsberg ( born 2 December 1960) is a prominent Danish software engineer who co-designed several popular and commercially successful programming languages and development tools. He was the original author of Turbo Pascal and the chief architect of Delphi. He currently works for Microsoft as the lead architect of C# and core developer on TypeScript.

Thirdly, now I know what c# is and about its developer, I wanted to know more about Microsoft. The company Anders Hejlsberg works for. Here is the link:https://en.wikipedia.org/wiki/Microsoft. Here is what I found out: Microsoft Corporation ( abbreviated as MS) is an American multinational technology company with headquarters in Redmond, Washington. It develops, manufactures, licenses, supports and sells computer softwareconsumer electronicspersonal computers, and related services. Its best known software products are the Microsoft Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. As of 2016, it is the world's largest software maker by revenue, and one of the world's most valuable companies. The word "Microsoft" is a portmanteau of "microcomputer" and "software".

Finally, for my fourth and final web trail link, I wanted to know more about internet explorer. I use it every day and never even knew who set it up let alone any information on it. So, heres a link I used to gather information on Internet explorer: https://en.wikipedia.org/wiki/Internet_Explorer. Heres the information I found: Internet Explorer (formerly Microsoft Internet Explorer and Windows Internet Explorer, commonly abbreviated IE or MSIE) is a series of graphical web browsers developed by Microsoft and included in the Microsoft Windows line of operating systems, starting in 1995. It was first released as part of the add-on package Plus! for Windows 95 that year. Later versions were available as free downloads, or in service packs, and included in the original equipment manufacturer (OEM) service releases of Windows 95 and later versions of Windows. The browser is discontinued, but still maintained.
Internet Explorer was one of the most widely used web browsers, attaining a peak of about 95% usage share by 2003. This came after Microsoft used bundling to win the first browser war against Netscape, which was the dominant browser in the 1990s. Its usage share has since declined with the launch of Firefox (2004) and Google Chrome (2008), and with the growing popularity of operating systems such as Android and iOS that do not run Internet Explorer.

I hope you found this information as interesting as I did. I hope to explore more into this as c# is a program we will use a lot this year and its important to see its origins.

Thursday 18 October 2018

Unity tutorial 3





Hello! Welcome to the 3rd unity tutorial I will review.

Enjoy!

For the past few tutorials we have looked at Jimmy Veagas videos on basic setting up of unity and C#.

Today, I looked at an article from"https://catlikecoding.com/unity/tutorials/basics/game-objects-and-scripts/" . Here I made a clock making it tick in real time!

Through this I learned how to build an object and transform it. You do this by going to " Gameobject" select what object you want to make and fix it using scaling through x and y axis, rotation and position.

I learned how to layer objects onto of each other and how to position then in a way that forms an object and how to put a material layer on it.

I learned how too make child tags and parent tags and again, how to transform these.

I had a confusing time on why my values where changing in scaling. I realised that this is completely normal , I just had to put 0.0001 rather then .1 in my transformation for example.

To make this move I had to make it pivot by scaling the "x y x" axis.

So basically after a lot of examples given above of what I learned let me break it down. I learned how to make objects move by using the transition tool.


This is the easy part , however I found it interesting.

Now onto the newest learning I found. This was animation through C#. First, add the script through assets/create/ c# script , in unity. This is a lot like Javascript which seems TERRIFYING , but doesn't seem the worst. I hope I can learn it and keep on passing through so I can understand and make good games. The tutorial continued to follow through how to animate the clock through c# which was interesting. Im nervous now however as its a new thing and coding so far seems to fall out o my head a bit. I hope I can stay level headed and do well.

You will see in my next blog posts whether I have / have not done well. Till then!



Tuesday 16 October 2018

Games MDA

Pic representing what I mention below.




Hi!

Welcome back to the blog again!

Today I will be speaking to you about my understanding of MDA and game design.

I read some  articles and this is what I found on this topic.


MDA stands for Mechanics, Aesthetics and Dynamics. This is the "planner journey" a game designer has to go through in order to understand games. This is a process they have to go through in order to bridge the gap between game design and development.

The first step to this is iritive development. This is a process of brainstorming games and testing out ideas. The next process is developing the game. You need to understand the algorithms of the game first. This is to understand how it works mechanically before anything else.

Secondly,
You need to understand the dynamics of the game in terms of loading time and user experience.  You will also need to understand you game and how it works and also the audience. MDA is all about trying to create the best all rounded game.

You will have to come up with many tests and have solid information on your game/its audience in order for your game to be effective.

This all came from the articles :

http://www.cs.northwestern.edu/~hunicke/MDA.pdf.
*The other site will not allow me to link it - here is the link to our CDM page where I get all of my information from: http://cdmonline.pbworks.com/w/page/128278050/readingweek04


Signing off for now!

Ellen




Friday 12 October 2018

Game idea reserch




Hello!


Welcome back!


Here is a blog on my final game idea.


My final game idea will be a mix of the 2-d look game and the educational game concepts I proposed. This game will follow a stick figure character named Timmy. Timmy wants to get to the new world. A 3-D futuristic world where he can have endless adventures and leave the boring 2-D work he lives in now. However, there are stages he has to go through first. The 2-D world, vortex , pre 3-D and 3-D skies in order to earn his place in this new world. However, since it is an advanced world, the monster guardians must protect the portals. The are alien like weird looking creatures who’s design goes with the particular world e.g. vortex protecter is a doodle designed alien. These protectors provide brain teasers (depending on level setting these will defer in hard or easy tasks). This will encourage people to expand their mind on questions like maths, science, English and riddles. The reason for this is to encourage people, especially if they have learning disabilities , to learn in a fun way.




2-d level.


I will have a simple design, however I will design specific characters which will be unique and help to build the story. The reason for this is so I can make a solid game as its my first time creating a full game.



Vortex level


I will make sure to keep it interesting and educational by creating puzzles in order to pass levels. I will reserch this in order to make sure it is scientifically proven to engage my audience. I will want the audience to be engaged rather then wowed at a complex game.




Monster level 1


I will make sure to go slowly in making this idea. I will make sure to leave room for it to grow and have a plan in order to make this a game which can grow over a few years rather then having a short life span game.





Example of basic child level question to pass the monster and go to the next level.



Links: http://www.costik.com/vidiot.html-proving people learn in different ways and so scientifically proven learning ways which can be put into my game as theory behind the puzzles would ensure better results.

Thank you for reading!!!


Thursday 11 October 2018

Unity Tutorial02



     C# Symbol



Hello! 

Welcome to this weeks blog post where I will share my new found knowledge of Unity and C#. Specifically, how to code in C#.

In todays tutorials I watched by Jimmy Vegas I learned about c#, how to add water, some sound effects and specific objects e.g. a wall into a game.

Firstly, enjoyed learning how to make my game more realistic through c# and adding specific things such as the water. However, the thing I most enjoyed was learning how to move my character and add sound. I loved this the most as it really made my game animated and felt like a good professional game.


I also got to put information I had already learned into practice such as , creating folders in the assets folder, setting up a new game file and adding things to folders. It was handy to know that this wasn’t too complicated and was very easy to do as I didn't have to worry about things going wrong here. Since this was the first step , I found it easier to get into the harder parts I didn’t know such as coding.


I found these tutorials very interesting, however I didn’t one hundred percent love coding in c#. For such a useful and easy to use code, it is quite picky and glitchy. One little symbol, letter , space missing and your code is skewed or simply doesn’t work. This is understandable as the reason for coding is specific algorithms which make the character or computerised “thing”, ( not quite sure what to name the object or thing you use code to move if im honest …anyway we will move on in hopes you understand, if not leave a comment and I will definitely try to explain in better detail) move and act in specific ways. So it does make sense I just find it annoying especially that this is the first time I have used c#. But just like any new thing I am happy and open to get used to it.


Till the next blog!

Thursday 4 October 2018

New look-tech tip

Heyy! Just to let you know I changed the look of this site. Originally I had a cat picture and a blank background. This didn't feel like a blog look I wanted and to be quite honest...cats creep me out .

For the new look I chose a green theme with bookshelves. I think the green is nice and bright and the books go with the blog theme.

Let me know what you think of the new look!


                                                           Who likes my new look?

Wednesday 3 October 2018

Feedback strategies



                                                               Good job

Welcome to my strategies blog!

Here I will delve into what I have learned about others giving feed back and how I can give good feed back also.

Firstly, http://www.marshallgoldsmith.com/articles/try-feedforward-instead-feedback/.

This article explains that feedback is essential to growth from a maneger to an employee (or from a lecturer to a student). Rather then just looking back we need to be able to look at what we did wrong and how we can move forward and succeed.


Secondly, https://heleo.com/adam-grant-give-bad-feedback-without-jerk/8968/.

Thi article does what the title says. How to give feedback with out being a jerk. It talks about how important to give constructive criticism . You need to say the negatives. Yes. But also what can they improve, why is it that way. Put positivity into it.



Overall just be nice , fair and look forward.

Thanks for reading!!!!!!!

Game Brainstorm







Welcome back to my blog!

Here I will speak about 4 my ideas of a game I would love to make.

1. Action based simple line drawing game. This would be a fast paced simple 2-D game transitioning into a slightly more 3-D look as you fight enemies and move along the game from a 2-D style world to a 3-D style. (more on this as I develop my own story and concept.) My interest in these games lies with apps I used to download such as doodle jump. I love the look of 2-D games as it is simple yet entertaining. I think they are the most creative out of the four game styles I prefer as the simplicity of them can give room for great creativity within the characters. I would like to learn how to use unity more so I can put my ideas into practice.

2. An adventure game. An adventure game is a single player game, usually set in a fantasy world. You will need to complete puzzles based on the storyline of the game in order to move up levels. I find these games interesting as the back story give a backbone to it. It grasps my interest and feels more real which is more addicting and fun for a game. I only have experience of playing these games as previous knowledge. I used to play a simians game based on this concept, legend of Zelda and league of legends to name a few. I would love to learn more on how to make a solid story in order to move my game along.

3. Puzzle game. These consist of easy to difficult puzzles which you have to complete in order to unlock new levels. My previous knowledge in a game like this are the brain training games I used to, and still do, download on my phone to keep myself on my toes. I find then really challenging yet exciting as you feel you are learning but in a recreational setting. I would like to learn how other people and age groups learn. This would help me to build my game concept better.

4. Finally, I would like to try and make an educational game. I would aim it towards children , teens and adults (through different setting choices ) with learning disabilities. You can pick which disabilities you have (or your child has) and can play games based off of real research to help you. For example, word shark has been proven to help people with Dyslexia , I would make a game based off of this but with my own spin. I am interested in this concept as I feel there are so many different types of learners and people with learning disabilities that it would be a good idea to try and help them if possible to learn ways of thinking and working through their learning problems. My experience is that I have borderline Dyslexia and I know so many others with learning difficulties around me. I used to use word shark to help me when I was in primary school and it helped a bit. There wasn't much diversity in it though so I got bored. I would hope with my games I can research and come up with many diverse games to peak everyones interest.

Thanks for reading this SUPER long post ...and all of my other SUPER long posts. I hope you like reading them as much as I like writing them!

Till the next blog!


Resource links:

Definitions and game types


Doodle jump

League of legends


Brain training game

Word shark



Unity tutorial 01







Hello! Welcome back!

This week we learned how to use game designing website, unity.

Here is a little guide to help beginners , like myself.

1.Instal Unity

2.Upgrade engine.

3.VERY IMPORTANT! Tick the platforms you want to use.

4.Click next and go through to the next stage.

5. Create a brand new project with project name and place you want to save it e.g. the desktop.

6. Make sure to click 3D button , and click create project!

7. You are now presented with the DEFAULT unity layout.

8. Over the left is the hierarchy. This is where we stop all of the information for the game objects within the scene in a text format of what we see in the scene view. Click on any of these pages in order to select an object in the scene.

9. Hold down right click on mouse to pan when dragging the scene view, left click to select and middle mouse wheel to zoom in and out of a scene view.

10.Now the game tab. Pressing the play button plays your game so far.

11. The right hand panel is the inspector panel where we store little settings we have for the game. Colour and editing is located here too.

12. The bottom tab is the project window where we store assets.

13. The animation tab. Use this for greater view go.

14: Hold down left mouse button to move 3D graphics made in animations.

15. NB: Set x and y axis to place a 3D object the side is should be.

16. To use materials , move by x and y axis but the object from 2D to 3D back to 3De.g. sphere.

17. How to change the terrain. Click platform, delete what don't need and go to 3D objects and to terrain. Click raise and lower terrain. Here paint tools occur and you have the chance to decorate your game. VERY IMPORTANT: Set radius height and width to 1000 x1000 at the very start before your terrain.

18. Save the scene by file, save scene, give it a name and save it. Done!

Next: Importing textures into unity: 

1. Create folder in the assets section.Name it textures.

2. Drag and drop textures you want into this folder.

!! Just a note: These textures do not act in the way you would think.You can apply them to a terrain , but not to a game object as said object needs to be converted to a material ...THEN.... onto a texture.-Dont worry about this now however. :) !!

Continuing on......

3. Assign a texture to a whole terrain by using the paint texture tool. Click on edit textures-texture- and drag and drop the texture you want into the edit textures folder.

4. You can change how metallic or non metallic it looks, size of tiling ( how much it duplicates over the terrain.)

5. Create a normal map. Click on a texture, gold control keyed press D. This duplicates your texture. Press F rename it to the original file name_n. The "n"is short for normal map.

6. With the "n" texture selected in the inspector panel , you can change the texture type to a normal map. Click apply.

7.Click the terrain ( make sure you are using the paint texture) , click edit textures and drag and drop this normal map into this option where it says "normal". Click, apply.

8.Re-enable directional light in the inspector panel to see the difference this made when zoomed in.

9.Density is created. The lighting and textures combine together to give a decent look to to the game. So, select this in normal map, grayscale , apply. It is changed real time again becoming evermore detailed.

10. To lower the terrain, use the paint height tool. This allows you to select a specific height for where the terrain is. 

11. Once set, to raise the terrain, click the left mouse button and drag upwards.

12. To lower the terrain, click the left mouse button and drag downwards.

13. Materials: Click , game object, 3-D object.

14. To create own materials you can click right click, create.

Lastly, environment and characters.

1. Firstly, adding a character. Right click on the assets window. Click import package to open the standard assets list.

2. Click on characters from the standard assets list. Click import on pop up window.

3. Once imported, click o standard assets , characters, first person controller, prefabs.

4. Drag and drop prefabs into scene.

5. Bring up slightly on y axis up from the terrain and turn off main camera in the hierarchy.

6. Use the keys "w,a,s,d," to walk around and shift to run.

7. Press shift to get back to the scene view.

8. Bringing in assets to decorate terrain. Go to the standard assets folder, and make a new folder named "Terrain assets". 

9. E.g. trees. Select edit trees.Change settings to what you prefer. Click and drop.

10. Add flow e.g. grass. Click edit, class flow

11. Objects. Insert and download as usual. Insert c# coding.

12. Open void start in visual studios.

13. Script opens.

14.Delete comments.

15. Delete void start.

16. Put in an integer.

17. Make a public folder for all of your stuff.

18. Type integer. (int).

19. Set rotate speed etc with C# code.

20. Mess around with the colour, textures etc.

21. Save script.

22. Drag and drop int assets folder.

23. Save and done!




                                     Gaming dog pic because apparently dogs can be gamers too


After watching through unity tutorials which we will be using to kick start game design in college, I would like to tell you what I have learned about unity.

I learned about the textures, how to set up a game , terrain , characters and enviornment along with lighting.

From my new found knowledge, I enjoyed knowing the little tricks to use in order to create really cool games. However I found it difficult to get my head around the coding this was my first time hearing about C# .This isn’t complicated though, it all just involves practice.

Over all I am really excited to make my own game using codes and scripts. I can show creativity and get better at coding at the same time.

Hope you can enjoy gaming as much as I hope I will too!

Till next time!


                                                                See you next time!!!!

Tuesday 2 October 2018

Game elements

Todays blog is all about gaming and what it takes for us game developers to make THE best games we can. What is a game anyway?!?!

                                                                   Lets play a game

So lets start with this:

THE ELEMENTS:

Firstly, what is a game anyway? Essentially according to  copstick.com, it is a creative way of teaching through coding. I agree. It can be based on history, society, technology , anything! But it is also psychological because as a developer we need to understand our audience first before we make a game.  For example children learn by reward. Therefore a game will need to be rewarding. Here forms my first point. We need to brainstorm, find secondary research, inspiration on what has already been done and primary research to develop a good solid idea. Then, make that idea as unique as possible. At this initial IDEATION stage I will call it, you will need to know your audience too. Hence the research approach mentioned above-what makes YOUR audience interested and keep on buying the game?


Secondly, board games and where they came from as the first basic game. Euro or germanic gaming is a type of game where its make easy. Rules are easy, there is a small amount of players and they are played for 1 hr max. Just as described in the games journal. Developers need to adapt to this. They (or we rather) need to research, learn and adapt to the ever changing world. Well in the first point this is pretty much explained. Bar one part. You need to test your INITIAL concepts on REAL audiences and receive feed back from them. Weigh up the good and figure out how to fix the bad. Only now will you be able to make a game which will develop slowly over time , thus creating interest in your audience and developing a long lasting game YOU have produced.

Thirdly , pulling the plug.  This article shows us how games can actually help students learn. Games are a bi product of what the wold wants entertainment wise after all! Through this, you will need to gain experience through other people or your own previous projects to know what works or doesn't. No point in re-inventing the wheel when you have LEARNED that the current one works if that makes any logical sense? You can now formulate a masterplan to kick start your games development as you , like the students, have understood and can now delve into the game making world.

                                                               Theres more?!?!


What else have I found?!?!

Fourthly, based off of  Costikyan’s "I Have No Words", I found it is really important to have a storyline thats a bit "weird". In order for your game to stand out. You have to have a look at what is already out there ( remember don't reinvent the wheel if you don't need to), research it , and then think outside the box ignorer to form YOUR OWN NON PLAGIARISED idea you can form your plan of action off of. This article was on the game "Pinball". It was considered a really weird concept but it worked for just that reason. People were curious and loved it!

Link to article http://www.gamasutra.com/view/feature/233340/postmortem_pinballrpg_hybrid_.php


Fifthly, the storyline and characters. As in any story it is important to have characters and a storyline which goes with your whacky idea. They give a boring 2-D game a real life 3-D effect essentially. Just like a movie would, the audience needs to be grasped by relatable characters who develop your storyline , build tension and simply, develop a loyal audience who will constantly recommend your game and so you can keep it and its upgraded versions alive for years ! ( The absolute dream of a developer I would say.)

Sixthly, unity. I may sound biased as unity is the only program I have learned ( well started to over the past few weeks). However, unity is hands down, the easiest gaming program to use (most of the time). You won't be bogged down by complicated ways , you simply can be more creative , according to my interpretation anyway! Through tutorials clearly thought out and provided by unity, you can pick it up pretty quickly.

Finally, and most importantly. Make the game interesting and ensure it can grow. Rounding up everything said,once you have an interesting and constantly evolving game the audience will keep on buying it. On that note however, the article of www.gamasutra.com really emphasises how not to count your chickens before the hatch , in the form of selling your game before its even good enough. Make sure to plan ahead, do many tests till its perfect and stay positive through out, no such thing as mistakes just happy accidents.

                                               Don't count your chickens before they hatch

Last post-Favourite game

Hello all! This is my last blog!!  I loved everyones projects and there was a lot of work done by all. There were...