Monday 26 November 2018

Games Stories



 Gaming
Gaming



Hi!

Welcome to this weeks blog post! This week I will write on articles I found helped me when making my game follow more of a story then a boring game of rules.



1. http://www.gamasutra.com/view/feature/130742/into_the_woods_a_practical_guide_.php: This article is all about making a story to back up your game. A game becomes more fun once there is a story behind it. For example , mythical games make you feel like you are in the game. They create a story which the characters can interact with other characters. Now the article explains the obvious, this is what happens in a game anyway. However, with the implementation of a backstory which the characters can interact with each other and complete the game thus creating a story. ( e.g. mythical characters interacting with each other to collect gems in order to pass the level .)

This sounds kind of half explained so here is how they broke it down on how to make your own story in your game:

First, pick your myth e.g. magical land.

Then, create your character and its enemy's e.g. elf and a wolf master who controls his wolfing's to hunt down any elf in the mythical land they live in.

Create the characters world.

Disrupt the world e.g. they turn the corner and wolflings attack them.

Make them fight the enemies and fight the big boss. The games concept.

Finally, collect rewards and pass levels!

This shows how a story brings the game along and allows you to execute your concept of a game.

2.http://www.gamasutra.com/search/index.php?search_text=What%20Every%20Game%20Developer%20Needs%20to%20Know%20about%20Story%20(Links%20to%20an%20external%20site.)Links%20to%20an%20external%20site.&num_results=1192&page=29. This article is al about how a story is conflict. This conflict can be a problem the character has to face, a problem which occurs out of no where or once the character passes a level, another problem occurs. Conflicts drive a story from start to end. Just like a movie.


3.http://www.gamasutra.com/view/news/330300/Opinion_Return_of_the_Obra_Dinn_is_a_work_of_art.php. An article showing how this wrks in real life with a real life game. They found the game predictable and the designs amazing. However there was a story. The story followed the concept of the game. The concept allowed the character to be able to play out the game following the story. This makes it predictable yes, but interesting.

Over all I enjoyed. these readings and will apply them in my game.

Till next time!

1 comment:

  1. Hi Ellen, you could start a new paragraph between every link and the sentence, it can be hard to read for some people. You could also mention that normal story telling and the game story telling techniques are different, with different focuses on the story and how you're creating it yourself. Overall a good blog.

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