Tuesday 4 December 2018

Game Testing

Testing
Hello !

This week we are reviewing articles on how criticism ad testing can make us better designers.


Link 1: https://www.amazon.com/gp/product/158450580X?ie=UTF8&tag=gamedesiconc-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=158450580X: This book explains on how to give users a non digital basic version of your game first. This will one ensure they are not bogged down in the specifics. But mostly, it will make you now if your basic concept works or not.

Link 2: http://theclosetentrepreneur.com/giving-criticism-the-good-the-bad-and-the-ugly: The article here explains how criticism is really good , however theres a way to do it. You cant offend some one or say something is crap and give no reason why or advice on how the can fix this. You need to tell them reasons and how to fix. e.g. A game seems boring, you need to explain how this will affect their audience and how they can fix this.

Link 3: http://theclosetentrepreneur.com/criticism-sucks-but-it-can-be-good-for-you: I found this article about how to ask for criticism. Just like before this article explains that good criticism can allow you to figure out whats good or bad. But you need to know how to ask for it. Never ask opinions. Instead, pick out bits you are worried about so people can focus on these. This way you won't have your idea destroyed, you will have it fixed.


Thanks for reading!


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