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Hi everyone!
Welcome back to my blog!
This semester we will continue on our previous blogs but with a twist! We are making new projects!
This semester I will be joining other people in the class to do a 1916 rising project. Our project is a
RPG game set in the 1916 rising. It will be educational and allow you go to major 1916 rising buildings as a soldier or character that would be present back then. You learn about the 1916 rising as you go along.
There are many team members who will also have roles such as:
Leaders Chris: Project Manager - Creates reasonable and achievable goals for all team members. - Keeps in contact with each team-leader to maintain communication and make sure there is no confusion. - Contributes with Conor for the GDA to make sure the game is not obscured or changed. James: Designer - Keeps in contact with each team-leader. - Contributes to final decisions from team-leaders with Chris. - Collaborates with Chris and has the 2nd voice for all decisions made by Project Manager. - Creates grading system and keeps up with the workload and Marks team-members depending on their work done. Writers Ellen: Lead Writer - Always keeps in contact with James & Chris. - Refers to GDA to create a compelling and interesting story surrounding the 1916 rising. - Using historical research gathered by Niamh. Stay on topic and use locations, names and Stories that are historically correct. Niamh: Researcher - Assists Ellen on punctuation and story writing. - Keeps in contact with Ellen regarding the story and plot of the game. - Gathers evidence regarding the 1916 rising. Who was involved, what characters should they be and based on what facts? Nathan: GDA Creator Siobhan Lee: GDA Creator - Work with the writers and Chris to create a GDA to help out the rest of the teams. - Work with Ellen to find out the main story, names, characters etc. - Use the GDA online we used with shaun in semester Programmers Aidan: Lead Programmer - Always keeps in contact with James & Chris. - Creates achievable goals for the Junior Programmers. - Has the final say in programming sector. James & Chris will help with programming Music Team Eoin: Sound Effects - Create Authentic sounds for the game i.e Footsteps, breathing, voices etc. - Create Ambient sounds such as wind. Use different records and make it as realistic as possible. Trevor: Composer - Aid Eoin in all thing's music and sound. - Create ambient sounds and music related to the 1916 era and time. Study different music that was popular at that time and use it to create a Composition that can be used throughout the game Game Testers Shane: Game Tester - Always keeps in contact with James & Chris. - At the end of the week they will create a document using a template to say whats good, what’s bad and what needs to be changed. This way you’re not just testing the game and getting an easy mark. - Communicates with Everyone discussing what he thinks works and doesn’t work. Adam: Game Tester - Always keeps in contact with James & Chris. - At the end of the week they will create a document using a template to say whats good, what’s bad and what needs to be changed. This way you’re not just testing the game and getting an easy mark. - Communicates with Everyone discussing what he thinks works and doesn’t work. Art Team Leah Byrne: Lead Artist - Always keeps in contact with James & Chris. - Designs the 3D World using their own Assets & Designs or finding assets in the unity store. - In charge of everything regarding the artwork for the game. Conor Brennan: Graphic Designer - Always keeps in contact with James & Chris. - Work alongside the art team for criticism and oppinions. - Create Loading screens, Graphics for promotion such as Logo, Banners etc. - Be prepared to help out on creating textures and assets. Isabel: Asset Management - Always keeps in contact with James & Chris. - Communicating with Conor, Leah and Chloe. Find assets on the unity store that would benefit in world creation and mechanics of the game. - Take notes of every asset we use and may use in the future for easy finding among the teams. Chloe: Character Creator - Create Characters and NPC suitable for the Game - Use assets where necessary or create your own textures - Create multiple characters with distinct features i.e. Clothes, Models, Gender Daniel: Level Editor - Collaborate with Game testers to find mistakes in the level and make sure that it works properly - Make edits to the levels and world WITH PERMISSION FROM LEAH. And fix mistakes made by other artists. - Essentially your job is to make sure the level is playable and okay to use and fix any issue that may come to arise Media Team Ian: Media Management - Document the entirety of the process of game building - Work with each department separately, gathering information and footage - Create a “Behind 19Sixteen” video. David: Media Assistant - Collaborate with Ian to help out with gathering footage and editing videos. - Help out Ian in creating a suitable video to promote the game and highlight the idea of the game.
My role is the lead writer. I am to
- Always keeps in contact with James & Chris the project leaders. - Refer to GDA to create a compelling and interesting story surrounding the 1916 rising. - Using historical research gathered by Niamh I need to stay on topic and use locations, names and stories that are historically correct.
Inspiration links:
1. https://www.rte.ie/centuryireland/index.php/articles/what-was-the-easter-rising
2. https://www.irishcentral.com/roots/history/facts-easter-rising-1916
3. https://www.taoiseach.gov.ie/eng/Historical_Information/State_Commemorations/The_1916_Rising.html
Talk soon!